Class Stat Bonuses
Every class gets a different multiplier for each stat. Each addition is calculated based on every 5 of one particular stat. Example: Lancer with 165 STR would get +16.5% damage modifier
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Strength - 0.50% damage modifier
Stamina - 1 HP regeneration Agility - 0.10% dodge chance Dexterity - 0.12% critical hit chance Intelligence - 5 Spell Damage Wisdom - 5 Heal Amount Charisma - 0.25 mana regen Strength - 0.50% damage modifier
Stamina - 1 HP regeneration Agility - 0.10% dodge chance Dexterity - 0.12% critical hit chance Intelligence - 5 Spell Damage Wisdom - 6.25 Heal Amount Charisma - 0.25 mana regen Strength - 0.65% damage modifier
Stamina - 0.85 HP regeneration Agility - 0.13% dodge chance Dexterity - 0.25% critical hit chance Intelligence - 2.5 Spell Damage Wisdom - 2.5 Heal Amount Charisma - 0.50 endurance regen Strength - 0.65% damage modifier
Stamina - 0.85 HP regeneration Agility - 0.15% dodge chance Dexterity - 0.25% critical hit chance Intelligence -2.5 Spell Damage Wisdom - 2.5 Heal Amount Charisma - 0.50 endurance regen Strength - 0.35% damage modifier
Stamina - 0.75 HP regeneration Agility - 0.12% dodge chance Dexterity - 0.20% critical hit chance Intelligence - 6.25 Spell Damage Wisdom - 2.5 Heal Amount Charisma - 0.35 mana regen Strength - 0.25% damage modifier
Stamina - 0.75 HP regeneration Agility - 0.08% dodge chance Dexterity - 0.10% critical hit chance Intelligence - 7.5 Spell Damage Wisdom - 7.5 Heal Amount Charisma - 0.40 mana regen and 1% pet power Strength - 0.15% damage modifier
Stamina - 0.50 HP regeneration Agility - 0.08% dodge chance Dexterity - 0.05% critical hit chance Intelligence - 10 Spell Damage Wisdom - 1.25 Heal Amount Charisma - 0.50 mana regen and 1% pet power Strength - 0.15% damage modifier
Stamina - 0.50 HP regeneration Agility - 0.08% dodge chance Dexterity - 0.05% critical hit chance Intelligence - 6.25 Spell Damage Wisdom - 8.75 Heal Amount Charisma - 0.50 mana regen |