The Priest is a defensive support caster. They wield a hammer and buckler for protection. The Priest wears cloth armor granting low hitpoints, high mana and low armor. They are empowered with defensive spells that allow for protection and healing. Priests arm themselves with few offensive spells and have the option of close quarters combat combined with their healing. They can be a moderately difficult class to play as their damage output isn't all that great, but they have the means to survive. The Priest eventually ascends into an Archon.
Healing Burst
You heal your target, restoring 60 hitpoints.
(This spell has 8 ranks and caps at restoring 630 hitpoints at level 50.)
(This spell has 8 ranks and caps at restoring 630 hitpoints at level 50.)
Energy Stars
You cast a barrage of energy stars at your opponent dealing 20 damage.
(This spell has 7 ranks and caps at 150 damage at level 46.)
(This spell has 7 ranks and caps at 150 damage at level 46.)
Energy Burst
You focus your energy outward striking a foe for 60 damage. You also have a 10% chance of casting a lesser version of Energy Stars at no cost.
(This spell has 6 ranks and caps at 190 damage and a 35% chance of casting Energy Stars at level 50.)
(This spell has 6 ranks and caps at 190 damage and a 35% chance of casting Energy Stars at level 50.)
Barrier
You encase your target in a barrier decreasing the physical damage they receive by 5%.
(This spell has 7 ranks and caps at 25% physical damage reduction at level 50.)
(This spell has 7 ranks and caps at 25% physical damage reduction at level 50.)
MBarrier
You encase your target in a magical barrier decreasing the magical damage they receive by 5%.
(This spell has 7 ranks and caps at 25% magical damage reduction at level 50.)
(This spell has 7 ranks and caps at 25% magical damage reduction at level 50.)
Blessing of Conviction
You and your companions are blessed in conviction, increasing your hitpoints by 250 and your armor by a small amount.
(This spell has 5 ranks and caps at 1600 hitpoint increase at level 46.)
(This spell has 5 ranks and caps at 1600 hitpoint increase at level 46.)
Restorative Touch
You mend you and your companions health for 80 hitpoints.
(This spell has 5 ranks and caps at 700 health restored at level 50.)
(This spell has 5 ranks and caps at 700 health restored at level 50.)
Divine Infusion
You restore 60 hitpoints every 6 seconds for 36 seconds.
(This spell has 6 ranks and caps at 360 hitpoints restored every 6 seconds at level 50.)
(This spell has 6 ranks and caps at 360 hitpoints restored every 6 seconds at level 50.)
Divine Ward
You surround your target in a ward, allowing them a 25% chance they'll be saved upon death.
(This spell has 4 ranks and caps at 90% chance to be saved at level 46.)
(This spell has 4 ranks and caps at 90% chance to be saved at level 46.)
Arise
You resurrect a fallen foe, allowing them to reappear at your side.
(This spell only has 1 rank since there are virtually no penalties to dying.)
(This spell only has 1 rank since there are virtually no penalties to dying.)
Prayer of Peace
By the grace of the divine all your prayers are answered. All monsters stop attacking you.
(This spell only has 1 rank and causes you to be hidden and lose all aggro from monsters.)
(This spell only has 1 rank and causes you to be hidden and lose all aggro from monsters.)